Manigua Defense
English / Spanish
Defiende el agua de tus planetas - Estrategia espacial minimalista [prototipo]
Prototipo de mecánicas centrales y sensación general, las gráficas y sonidos no son representativos.
Defend your planets' water - Minimalistic space RTS [prototype]
Mechanics and core gameplay early prototype, the graphics and sounds are simple placeholders.
Mouse controls / Controles mouse
Drag = Rotar / rotate
Drag secondary = Mover / Move
Scroll = Zoom-in - Zoom-out
Middle click = Vista de espacio profundo / Deep space view
Click = Seleccionar unidad / Select unit
Secondary click = Mover unidad a coordenada / Move unit to tile
Keyboard controls / Controles teclado
Q - E = Rotar cámara / Rotate camera
Z - X = Acercar - alejar cámara / Camera zoom
W - A - S - D = Mover cámara / Move camera
TAB = Vista de espacio profundo (mantener) / View deep space (hold)
SHIFT = Seleccionar unidad / Select unit
W - S = Elegir acción / Select action
SPACE = Confirmar / Confirm
CTRL or C = Atrás - cancelar / Back - cancel
BACKSPACE = Pausa / Pause
Español:
Da comandos a tus escuadrones para defender tus planetas de la mega corporación que viene a robar toda el agua, pero ten cuidado, si un piloto cae en batalla y no lo alcanzas a rescatar, morirá.
Encuentra armas y habilidades, mejora tu escuadrón y encuentra la mejor estrategia para defender tus sistemas antes de que sea demasiado tarde, tu gente cuenta contigo.
English:
Give commands to your squads and defend your planets from the mega corporation that comes to steal all your water, but be careful, if a pilot falls in battle and you can't rescue them in time, they'll die.
Find new weapons and abilities, make your squad more powerful and find the best strategy to defend your systems before it is too late, your people are counting on you.
This is a minimalistic RTS in space (heavily inspired by Bad North) where you have to defend your planets' water from the mega-corporation that comes to steal it (and later sell it back to you in bottles).
This is a very early mechanics prototype, all visuals and sounds are placeholder, I only have the core loop to test so I can get that solid before implementing other units and systems over it.
Right now I have:
- One squad type (Leader + drones) with one basic weapon.
- One basic enemy + the "elite" (bigger and badder) type.
- You start with 2 squads, in level 4 you get another squad.
- One special weapon (rockets) that you get in level 5.
- Permadeath.
- You can place the units in the map, send them to repair, save a pilot escape pod if it falls in battle, carry it back to the mothership.
- The enemies try to suck the water out of the planets and moons (just basic spheres for now).
- You win the level if you can survive with at least one planet/moon alive after all enemy waves, you lose otherwise.
- There are currently 5 levels. I think it will ultimately be precedurally generated but are not focusing on that right now.
What I want to test is this basic position mechanics, and if just positioning and seeing your units battle is as fun as it is to me. I have put a lot of attention in the movement of the ships (its a full turbine throttle simulation with avoidance and several "organic movement" tricks) so its like seeing a little simulation come to life. I have a lot of other wepons, enemies and synergies planned.
If you played the prototype, please leave me some feedback!
Si jugaste el prototipo, ¡por favor déjame tus comentarios / retroalimentación!
https://docs.google.com/forms/d/e/1FAIpQLSdCIi4saGeC0By9Cv_gIx-wbJhh_H3wQek6mnGC...
| Updated | 2 hours ago |
| Published | 3 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | sebgavi |
| Genre | Strategy, Simulation |
| Tags | Real time strategy, Space, Top-Down |
| AI Disclosure | AI Assisted, Code |






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